The Albean Chronicles
An ancient war. A forgotten prophecy. And a powerful weapon lost to time.
For three unlikely friends, the adventure of 1,000 lifetimes is about to unfold.
Book 1: The Staff of the Dagda
In the sleepy little seaside Scottish town of Mara, the townspeople whisper of odd happenings: Unexplained disappearances. Sightings of impossible creatures. Strange markings all over town.
For Liam O’Kean, these ghost stories were little more than fodder for his biting sarcasm. That is, until his 21st birthday, when a brush with death brings him face-to-face with a group of mythical beings known as the Tuatha Dé Danann and a world where legends are real.
Trading in his job at an underground fight club for a sacred gift and a burdensome calling, Liam soon discovers that only he can recover the Staff of the Dagda, break the mysterious curse over the town of Mara, and lead the charge to drive back the evil Fomorians. But to do that, he’s going to need some help from his friends.
Join Liam O’Kean and friends as they discover a new world of magic, mystery, and danger. Follow them on their journey as they master strange new powers in a mystical world of peculiar creatures, legendary artifacts, and fateful choices. Pulled into a war that is not theirs to fight, they soon discover that true power comes from knowing who you are.
Excerpt from Chapter 10: A Sacred Gift
“When the Tuatha began recruiting Midworlders like us to help in the war against the Fomorians, they did so because they saw our potential,” Priscus explained.
“They could see the spark of goodness in all of us. But the Tuatha also saw the frailty of our nature. We are weak, which makes us easy prey for the Fomorians. Even with our technology, the average Midworlder in his or her natural state is simply no match for even the lowliest of Fomorian foes.”
Priscus handed the book to Liam. The red binding was well preserved, and the book looked as if it was old, but well cared for. In embossed gold letters, the title read Fundamentals of Magick, Volume 1: Orders of Danann, by Amergin mac Eccit.
“So the Tuatha decided,” Priscus continued, “that if they were going to recruit Midworlders into this war, it would be necessary for the Tuatha to give us one of history’s greatest gifts: A piece of their power.”
Liam opened the book to the first page and read the description:
Long ago, when the Tuatha de Danann came to this realm, they made landfall in Connaught and began teaching their skills in the cities of Falias and Gorias. They taught the local humans various trades and disciplines like science, architecture, medicine, the culinary arts, and metalsmithing. Their aim was to improve the human condition through the free flow of knowledge.
But the Fomorians opposed this endeavour, reasoning that humans are like wild animals and are fit only for lesser, more menial work. The Fomorians wanted the humans to serve as beasts of burden, to till fields and pull carts and harvest resources like lumber -- to do hard physical labour and nothing else. The Fomorians saw the humans’ pursuit of knowledge as undermining their usefulness as servant animals. So the Fomorians began abducting humans to perform the work they thought was beneath them.
The Tuatha could not stand to see the humans suffering, and so they gave the humans the tools to fight back. Six members of the Tuatha imparted to the humans the gift of magic, so the humans could free themselves from oppression, just as the Tuatha had freed themselves long ago.
Now, each of these six Tuatha calls humans to the cause. And each human is called to an Order of Danann to refine their unique brand of magic. Will you become a master of metalsmithing like Goibniu? A water warlock like Manannan? A fearsome fighter like the Morrigan? A handy healer like Dian Cecht? A clever crafter like Lugh? A nature navigator like the Dagda?